Design for users not for learners


This thought has been rattling around my mind for some time now. Possibly for years, in fact. It was nudged to the front by a recent debate about the merit of user needs analysis versus learning needs analysis. The LNA acronym is a foundational feature of the L&D world. It is a given. Thus, not having one feels like a high stakes risk.

To be clear, the debate I was part of did not consist of any denial of an LNA. The conversation turned around how helpful one is without broader understanding of user needs. To be even clearer, the context of discussion was the best route to researching a digital learning experience. Knowing what folks need or want to learn is crucial – universal agreement in that one. Also a universally emerging realisation hung in the air that is is not enough.

LNA is necessary but not sufficient. I think this was our conclusion. We need to know what the learning needs are but more than that, we need to know why. What does the learner need the learning for? Learning itself is rarely the goal. It is a route to another destination. Often a requisite route but not the whole deal. Think of the ocean of ‘How to..’ videos on YouTube. They are not there for the sake of learning. They help us get stuff done.

This is where a solid and proper user experience analysis offers a stronger foundation. UX, properly considered, will discover, analyse and define the entire experience that satisfies a user need. Hopefully, only one need. Or, one at a time. Moments of learning and knowledge acquisition will be in there, amongst other elements. Things like, discovery (with it’s own foundation, search), reading, watching, listening, communicating, writing, producing, clicking, swiping, sharing, commenting, saving, to name a few, are also likely to be critical to a helpful experience. These may or may not be learning moments but the learning will not happen without them. The learning will not happen without a well designed and focused whole experience – a problem solved or a need met.

Knowing how these tools and behaviours fit together will start to shape a good UX outcome. What the content is and how it can be used is likely to shape a good learning outcome within that. I think (still thinking see) that learning design (and learning designers) needs to extend its reach and start to take UX design into account. This is what is fashionably called design thinking these days. As with any good fashion, this discipline or method or way of thinking has been around for 20 years or so by now. Only more recently has it been packaged to seem like a trend. I am too old to be fashionable but old enough to recognise the value of this method throughout my (digital) working life.


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